EB Games has announced details for their upcoming gaming expo held annually in Australia. Once again it will return to Sydney (as part of their commitment to hold to the expo in the city for three years) and will be held between Friday, October 4th and Sunday, October 6th.
First up is Battlefield 4 will be shown to the public and be able to play during the event. Battlefield 4 launches on consoles in November and this will be the first time the game is shown playable to Australians.
The expo will feature the annual cosplay competition, developer Q&A sessions and of course unreleased video games shown on the show floor as playable titles.
Also returning are the “Twilight Sessions” for the older gamers to come out during after dark which has events such as comedy shows and fireworks displays. “Family Day” will also return on Sunday, which features lower ticket prices guised at getting families to come to the show. With a video game charater parade on this day as well.
New to this year is the additional fee which gamers can pay alongside their ticket price which allows them to enter a live recording of Australian Video Game show Good Game.
Tickets will be available from April 23rd on the official website or from Ticketek.
Tom Murphy a programmer with a CMU PhD has created a program which looks for score changes in NES games to “beat” the titles. The video above shows primarily Super Mario Brothers which it has mastered quite well, plus other games it hasn’t quite mastered yet.
Continuing to use the Super Mario Brothers example, the program has discovered how to preform interesting tricks to harness the power of video game bugs. Such as hitting Goombas from under them or in rapid succession.
If you want to learn more, you can read his full paper here, as well as watching the video posted above.
Nintendo has announced a Nintendo Direct for America and the UK. The Nintendo Direct will cover the 3DS platform.
Both of the Nintendo Directs air on Wednesday April the 17th at the same time worldwide. This is the first western Nintendo Direct since the Valentine’s Day Nintendo Direct two months ago.
Australian times include 24:00 for EST viewers, and 10pm for Western Australia.
Luigis Mansion 2 is a sequel to the Nintendo GameCube title. It features Luigi exploring mansions which are riddled with ghosts to save the world instead of Mario stomping on turtles to get to the princess.
The Dark Moon which sits above Evershade Valley has a calming effect on the ghosts who live in the valley. Professor E. Gadd was originally investigating the good ghosts of land, but when the moon breaks the ghosts go crazy locking him inside a bunker he prepared earlier. Luigi enters the picture by been sucked into his TV and teleported to where Professor E. Gadd is hiding.
The game has you going to various mansions and performing a certain goal per mission in the mansion. It isn’t an open world mansion, and instead you are taken back to the lab Professor E. Gadd is in to offer you up another thing to do in the mansion you just left. The way it is done feels like you have a forced interaction with the Professor instead of trying to craft a unique and interesting character. Overall it seems like the Professor is a mad scientist who sends Luigi out to the mansions to screw with him more than anything.
At times the level structure doesn’t feel very coherent and it seems to result in making the player feel lost or insecure. Countless times I found myself looking at a puzzle and wasn’t too sure if it was relevant to the current mission at hand, left over from the past missions or something to come.
The best way to describe the multiplayer experience is fun but very simple. The goal is to explore a floor and clear the objective and then move onto the next floor. Which depending on the multiplayer mode is a different thing, one you hunt these little ghost dogs which are worth more points than finding normal ghosts. With another ghosts are all over the levels. At the end of the day it seems all levels have a grab the coin mode at the end of the floor which has player’s running through the rooms picking up red coins.
Of course there is also a rush mode which has you collecting clocks to give you extra time as you advance through Thrill Tower.
The games main issues is the lack of describing the little things to you. When playing online it wasn’t until time was up that I realised I could of helped my team mate who had fainted. Also I’m pretty sure the poison confuses some people because someone jammed me into a pot because they couldn’t figure out how to walk while poisoned, either that or they were trying to push me out of the way so I don’t get coins, but that level of competitiveness doesn’t work when your also stuck and the coins haven’t appeared yet anyway.
You get points which are used to level up your Poltergeist 5000. For example with a longer power meter. You also can get a power up rewarded to one player at the end of each floor which enhances a certain aspect for them.
Plus in general there doesn’t feel like a requirement to have a higher score then the rest of the team. It feels like you are working together more than against each other, and in that regard trying to be ultra-competitive just feels like you’re not really hindering anything bar people’s gameplay experience.
Another issue with the multiplayer section of the game is how dull and boring the rooms are in Thrill Tower. Often the tower reuses previous rooms, and in general there isn’t much verity in what is offered.
The controls are a bit weird and clunky, and doesn’t make the ghost sucking experience feel right. Primary due to the gyro controls which are required to control the Poltergeist 5000. Which feels disjointed when especially trying to reach items which are in corners and in the ceilings.
In general Luigi could also be a little bit faster at walking. The game has the effect of if it was running at a few frames per second instead of something smooth.
Score: Thumbs Up
Despite some gameplay issues the end result is still the same a charming fun experience overall. While Luigi’s Mansion 2 might feel clunky and disjointed at times due to the controls and other small design choices, it overall has a solid experience which the player can enjoy.
Pixel Toys is bringing over the sleeper hit mobile title Little Acorns to the Nintendo 3DS platform, in the form of Super Little Acorns 3D Turbo. Announcing that the game will get a simultaneous European and American eShop release on the 18th of April. Which is next week, and they promise exclusivity to the 3DS platform for this updated version.
It stars Mr. Nibbles a squirrel on a mission to retrieve his acorn stash after it has been stolen from him by other woodland critters. He uses a grapple rope and super powers to navigate the woodland and collect his stolen acorns.
Game Features:
Run, jump, swing and smash Mr Nibbles through 90 frantic levels of pixel perfect platform gameplay in beautiful crisp graphics in stereoscopic 3D.
Super Little Acorns 3D Turbo has 50% new and exclusive level content, new ninja bonuses, super high speed Turbo mode and a whole bunch of zany squirrel outfits (for anyone who enjoys dressing up with animals).
Grapple and swing Mr Nibbles through 30 new and exclusive challenge stages to test your squirreling skills at bronze, silver and gold level.
Adventure through 60 main game stages spread over four seasons, with epic boss levels and multiple completion goals, enough to keep you playing until next winter!
Collect power-ups to supercharge Mr. Nibbles through his adventure, including Tough Nut to smash through mud banks, Super Speed to move faster than a speeding sparrow and Super Jump to leap higher than the tallest hedgerow.
I have played the original mobile version of this title on Windows Phone. You might remember earlier I tested the games ability to run on the lower specification Nokia Lumia 610 device. It ran amazingly well on the lower system specifications, and after a while I grew to love the game. (As well as another mobile game I got at the time which you rolled Pandas around.)
My opinion of the game by playing the mobile version is that is a great quick pick up and play title which is easily accessible for all age groups and gaming skill. Though it does get a little tricky in the later levels.
You can check out the video below of me playing the original mobile version on my Lumia 610. Also don’t forget to check out the publishers website for more screens and media for the new 3DS version.
Nintendo plans to start closing down online services on the Nintendo Wii. The Wii U has been out in for a few months now, and Nintendo has also released in both Canada and Europe a simpler version of the Wii unit which doesn’t have any online features at all.
Weather Channel
News Channel
Everyone Votes Channel
Nintendo Channel
Mii Contest Channel
Digicam Print Channel (Channel is only available in Japan)
As well as data exchange with friends through Wii Connect 24. Which include Miis, messages and game data.
At this stage the Wii Shopping Channel and the Message Board will not be effected.
These changes will happen on the 28th of June 2013.
Nintendo has released statements worldwide to confirm that these services will be offline globally on the date.
Remember us? Well you probably don’t considering the last time we updated was November last year, and even then that was a one off post provided by Kieren (Nereik23) for some random reason. I think he was talking about, something to do with IndieGoGo.
Anyway, the point is today I’m writing something on this site. That is news worthy considering the delay in the last time something was posted. However even more news worthy is we are going to try it again. As in we are going to try and bring back the site once more.
I’ve cleaned up the site considerably, and brought back some simple forums as well for you guys to communicate with us on.
For those who have forgotten what Seeds of Games is, this a website created by Trent (trinest) who has created websites in the past such as Another Code Labs, a video gaming website which was devoted to CiNG (a Japanese developer who focused on visual novel games for the Nintendo DS) as well as some content on the Survival Kids series. It is also ran by Kieren (Nereik23) who creates the more visual content for us, filling up our YouTube page with his latest gaming encounters.
If you are reading this post, we would like you to comment about what you want to see most content wise. We are planning a range of content for you guys coming in the later weeks. However for now, we would like to hear what you think a video gaming blog should cover. Especially in this day and age where there are quite a few of them.
Last year I reviewed Deadlight, the Xbox Live Arcade title which I quite enjoyed but had a few quirks. I plan to bring a range of reviews which talk about games in a more different approach to many reviewers, as well as try and point out the flaws of the bigger titles which quite often get slapped with an 9/10 because it’s the 10th entry in the series and they enjoy the series and they just can’t see themselves reviewing it any lower because it’s just so awesome.
So in summary, just a quick post to make sure you know, we are back, and coming soon in full force.
PS: Don’t mind the header images on the older posts, they were for testing purposes over the next few days they will be resolved and some of the older posts will also be deleted.
SeedsOfGames don’t usually do this, but I though we might as well look at the not popular YET games around that will be soon available to the general public.
What I am referring too are 2 different studios funded by the community.
So lets start with Red Barrels Games. There new game, Outlast is a first person survival horror game in the footstep of a new reporter.
The asylum apparently has been closed for years and has re-opened back up. The co-founder, Phillippe Morin says, “there are already a lot of great games out there about terrifying monsters that eat brains; we want Outlast’s to be scary because you’ll know the enemies you face still have them”
Personally I think this game looks pretty good. Good game concepts and lots of darkness, with that tinge of NAZI ZOMBIEs out of COD.. (Glowing eyes)..
Now to Indiegogo Studio’s and their Survival horror ADVENTURE game Montas.
This game starts right off the bat being scary. Apparently there are no obvious objectives, and everything is pretty much learnt by trying different things. That has to be the most hardest way to start again. Think about this, most games usually start with a nice simple intro where you get to master the basics. WALKING AND jumping usually being the most common, but with this game you have to work that out yourself..
Indiegogo say their game is heavily focused on immersion, atmosphere and story with interactivity. I think with those features this should be definatly a good game to check out.
From their site, here are some features of Motas;
Run, hide or mislead your enemies
Use the environment to your advantage, if it’s not already out to get you
Uncover vast underground labyrinths occupied by the unknown
Discover secret areas and complete optional adventures
Explore numerous environments and conditions; bright, dark, new, old, safe, dangerous, real and imaginary
Persistent death no longer forces the player to retrace progress after failure, instead changes the direction and story of the game